The world of Dominion is about to get way darker and more sinister in Dominion: Intrigue, the first standalone expansion for the hit card game that took the world by storm. Mingle with shady conspirators, torturers and swindlers. Meet your contacts in the secret chamber or the shanty town. Make sure everyone knows who's in charge around here. As they say, nice guys finish last. And the race for Dominion is about to get really dirty!
Dominion: Intrigue is a standalone expansion for the award-winning Dominion card game that shook the gaming world in 2008. Being a standalone expansion, it can be played together with the base game, but it can also be played just as well on its own. This review focuses on the Dominion: Intrigue expansion. If You Want to know more about how the base game is played, please Read Our Dominion review.
As the name implies, the theme in Dominion: Intrigue is All About underhanded dealings and mysterious agents using covert tactics to help you achieve control. A large number of the cards in this set support that theme, actively tampering with your opponents' hands and decks, and forcing them to trash valuable cards. A new card type is also introduced: cards that act as both victory cards as well as either treasure or action cards.
There are a number of dangerous-sounding cards in the set, with names like swindler, minion, saboteur and torturer. They also have dangerous abilities to match. The Saboteur is able to force opponents to trash an expensive card and replace it with something cheaper. For the same cost as a Silver, the Swindler lets you swap a card from opponents' decks with another card of your choosing, in addition to providing you with 2 coins. The Torturer forces opponents to either discard 2 cards or draw a curse card, in addition to letting you draw 3 cards! These action-attack cards are just a few examples of the cards that will make life really difficult for your opponents. Some people have complained that Dominion is like a game of solitaire Where You just focus on Your Own deck. Well, it's evident that there's going to be a whole Lot More interaction in this expansion!
There is also a new type of card that was introduced in this expansion, or more accurately a new combination of card types. There are now cards that are a combination of a victory card and either an action or treasure card. Previously, players were hesitant (with good reason) to buy victory cards early, as drawing too many of them would mean you wouldn't be able to play or buy anything. These new cards solve that problem. The Great Hall gives you an extra card and action in addition to a victory point, while the Harem gives you 2 coins and 2 victory points. These cards are a bit more expensive than comparable cards, but that's the price you have to pay for flexibility!
There are plenty of other interesting cards in the set, including the Duke who is worth more victory points the more Duchies you have. There is also the Coppersmith that doubles the value of coppers, and the Bridge that makes every card cost 1 less. There is also the Wishing Well that rewards you if you can correctly guess the top card of your deck, and the Masquerade card that makes players give cards to each other. Plenty of fun to go around!
It is great to see Dominion grow with expansions like this, adding new themes and mechanics to an already-strong core game. The theme idea is really nice, allowing players to roleplay their quest for dominion, whether it be via open war or through subterfuge and stealth. There are also more thematic expansions coming our way; as of mid-2010, the Seaside and Alchemy expansions are available, and the Prosperity expansion is just round the corner.
Being a standalone Expansion Set with so many new game-changing cards, Dominion: Intrigue is awesome for both beginners and experienced players alike. You Don't need the base game to play it, but mixing the cards here with the core cards gives you so many more game variations and opens up very interesting strategies. And last but by no means least, this expansion allows up to 6 players to play the game!
Complexity: 2.5/5.0 Playing Time: 30 to 45 minutes Number of Players: 2 to 6 players
Steven maintains a Board Game review website at http://www.ageofboards.com/ - a website devoted to the best and latest board and Card Games. You can Read Game reviews and customer comments via this website.
Can you play sims 3 world adventure Expansion Pack without the first game cd?
I just want to know if I can skip the first game and just play the expansion pack.
Nope
The expansion pack is just that: An expansion from the first game
Classic Game Room HD - ATARI COLECOVISION Expansion Module 1
Sherrilyn Kenyon was born in Columbus, Georgia while her father was stationed at Ft. Benning, GA. Kenyon's father abandoned the family when she was eight (he returned to the family her Senior Year of High School), leaving her mother to raise Kenyon, her younger brother, and her older sister, Trish, who has severe cerebral palsy, alone. Kenyon's brother was sent to live with their grandparents in Atlanta, Georgia while Kenyon stayed in Columbus to help care for her sister. After 18 months of separation, the family was reunited when Kenyon and her mother and sister moved to Atlanta also. Kenyon's first recognition for her writing came when she won a contest in third grade by writing an essay about her single mother for Mother's Day and it was followed a year later when she won a DAR Award for a historical story she wrote about a girl living in Colonial Virginia.
Kenyon was raised in the middle of eight boys, but only two of them were actually her brothers. The other six were her cousins who, due to family crisis, lived with her family off an on most of her early life and young adulthood. She also has two older sisters.
Even as a child Kenyon knew that she wanted to be a writer as it provided her an Escape From an abusive childhood. She is a big advocate against child abuse and participates in fundraisers to help other victims. In kindergarten, she wrote in her Brownie manual that she wanted to be a writer and a mother when she grew up. Yet neither of those ever came easy for her. At age seven she wrote and illustrated her first novel, Sharron's Secret, a horror story about a girl who uses her psychic powers to kill her brothers and takeover her school. At fourteen Kenyon made her first professional sale, and continued to write for school newspapers, yearbooks, local papers and magazines throughout high school and college. She gained her love of horror, zombies and paranormal films and novels from her mother, who never censored what movies the young girl was allowed to watch. Her mother even took her to see Night of the Living Dead at a drive-in theater when she was only four years old.
College Years
Kenyon originally intended to major in art in college so that she could become a comic book developer. She was accepted into the Savannah College of Art and Design, but was unable to afford the tuition to attend. She entered a state college instead where she majored in English, hoping to be admitted into the Creative Writing program. Her first semester of college, she was placed in a remedial English Course due to her dyslexia which resulted in a low score on the placement test. The first day of class, her professor realized the mistake and had her placed in an advanced English class that the professor taught. Kenyon spent two years as an English major and as an editor for the school paper. She applied three times for admission to the Creative Writing program, but was never admitted. After her third attempt, the professor asked her not to apply again as the program was designed for students who had a serious future in publishing. Disheartened, Kenyon tried to switch her major to journalism, but was unable to be admitted there because she couldn't pass the typing test required of all students. Kenyon's right hand is partially paralyzed, making it difficult for her to type on a typewriter. With those doors closed to her, Kenyon switched majors to history. Kenyon graduated with an interdisciplinary major that combined medieval history and language with Classical Studies. She had enough credits to also earn minors in philosophy, psychology, and French, and to earn a certificate of Medieval Studies.
When Kenyon was 20, she decided it was time to take her experience writing for magazines and parlay it into the book market. Just as she finished her manuscript and prepared to send it to publishers, her older brother who was a staunch supporter of her work died, and a devastated Kenyon lost the desire to write. That same brother had borrowed a typewriter from his roommate over the Christmas break at school so that she could type up her manuscript for submission. His last words to her about her writing were, "I know this one's a winner, baby. I can't wait to see it in print." That manuscript later become her novel, Born of Night.
Resuming Writing
Three years later, Kenyon moved to Richmond, Virginia to marry her longtime boyfriend. While moving her things in, her husband came across her old novels and writings, and asked her why she didn't write anymore. Kenyon told him her desire to write had died with her brother and packed her manuscripts away. Due to the recession, Kenyon was unable to find a job of any kind. A childhood friend mentioned that the magazine she was editing needed several articles written and offered them to Kenyon. Although Kenyon had not written a word of fiction since her brother's death, Kenyon agreed to write the articles. As soon as she began the work she once again began feeling that writing was something she had to do. Even though they had very little money, as soon as her husband found out that she was writing again he immediately bought her a Brother Word Processor. He set it up in a corner of their apartment on a card table and with a ten dollar steno chair.
Two years later Kenyon sold her first book, Born of Night, with five more sales coming quickly. She won several awards and made several bestseller lists, but after the publication of her sixth novel she found herself unable to get another writing contract. For a total of four and a half years (1994 - 1998), Kenyon was unable to sell any of her manuscripts.
Hardships
While her career plummeted, Kenyon was in the midst of a Great Deal of turmoil in her personal life. Her father died in February 1995 from cancer. A very difficult pregnancy cost her her job. The baby arrived seven weeks early and was forced to spend six weeks in the neo-natal intensive care unit, and Kenyon barely survived this delivery. Because her husband was just finishing school, and with her inability to work and their high medical bills, the family "lost everything [we] had which wasn't much." As a result, the couple and their severely ill son were forced to live out of their car in the parking lot of a hotel in Columbus, MS until they were finally able to find lodging in a rundown apartment. Later that same year, her mother was diagnosed with cancer, and Kenyon became pregnant again. This second pregnancy resulted in serious medical issues as well, causing Kenyon to be hospitalized for the majority of the time. With her mother unable to visit because of her condition, her son restricted from visiting, and her husband spending most of his time taking care of their son and his medical issues, Kenyon turned again to her fiction where she wrote the two books that would ultimately relaunch her career.
Once her second baby was born and she was able to work again, Kenyon took a minimum wage job teaching computers. From there she worked as a Web Designer, still writing at every spare moment. Her agent, who'd stayed with her through all the years she hadn't been selling, continued to submit her work but every submission was turned down.
Career
Fiction
In 1997, Kenyon received the rejection she credits with relaunching her career and forever changing the course of her writing style. At that time, the hottest novels being published on the market were Regency-set historical romances. Since her critique partners at the time were well-known authors in the field, Kenyon sat down and wrote such a novel. Her agent and critique partners loved it, yet it was the manuscript that garnered her the worst rejection of her career. "No one at this publishing house will ever be interested in this author. Do not submit her work to us again." Kenyon was again devastated. Since they were still living in poverty, Kenyon promised her husband that she would never spend another cent on chasing a dream that obviously wasn't meant to be.
But she couldn't stop writing. That rejection spurred her to stop paying attention to what was selling to New York. She spent the next few months writing books for herself while listening to the characters and not the market reports. When it was done, Kenyon sent her latest work to her agent who did not like the manuscript at all and declined to further represent her. Believing her career was over and with no money left to pursue it on her own, Kenyon set her work aside.
A few weeks later, Kenyon saw a notice in a writing magazine that Laura Cifelli at HarperCollins was looking for manuscripts. Since Cifelli had been Kenyon's agent at the beginning of her career, Kenyon sent a single query letter to her. Kenyon offered Cifelli two books. The first in the Dark-Hunter series and the one her agent had left her over. Cifelli declined the paranormal idea because there was no market for those story lines. But she asked to see the historical. Kenyon borrowed money from a neighbor to send that manuscript to New York and Cifelli offered Kenyon a three book contract. . Since the historical was very different from the paranormals and science fiction novels of her early career, Cifelli asked if Kenyon would mind using a pseudonym. Kenyon who was now superstitious over her real name since her initial foray had been so short-lived, chose Kinley MacGregor (the irony here is that even though the MacGregor name appeared on all the bestseller lists first, it would be under the Kenyon name that she would gain her greatest accolades). The MacGregor part pays tribute to Kenyon's Scottish ancestry and to her family who, there for a time, was forbidden to use their real names because of their conflict with a rival clan. The name seemed more than fitting for her to use to rebuild her career.
Even as Kenyon submitted her Kinley MacGregor manuscripts, she continued to work on her vampire stories. At the urging of her editor, she contracted with a new agent in late 1998. Even though that agent had never represented paranormal before and was reluctant to do so because there was no market for that style of novel, Kenyon convinced her to submit them. The Dark-Hunter novels were turned down by every house. Some even more than once. But by that summer the agent found a home for them at St. Martin's Press when Jennifer Enderlin bought them. It was almost ten years to the day from the time Kenyon had submitted the first Dark-Hunter novel to the day one was contracted.
Kenyon is best known for her Dark-Hunter series, which comprise the Dark-Hunters, Were-Hunters and Dream-Hunters stories. The books deviate from traditional vampire stories in that the vampires, called Daimons, only live twenty-seven years due to a curse from the god Apollo who appears frequently in the series. To elongate their lives, the Daimon vampires are forced to take human souls in order to live. Apollo's sister, the goddess Artemis, set up an army of immortal warriors called the Dark-Hunters to kill the Daimons and free the human souls before the souls die. A few of the original Dark-Hunter heroes were taken out of fantasy stories Kenyon wrote in middle and high school.
During the mid-1980s, while working for a small science fiction magazine called The Cutting Edge, her boss asked her to write a long-running serial for the magazine. She brought many of her favorite characters from her previous fantasies into one larger series. This was the start of the Dark-Hunter world. In this series, which has now been percolating for over twenty years, Kenyon has created an entire universe, the rules of which are maintained solely in her head.
Non-Fiction
In addition to her successful fiction career, Kenyon has also written several non-fiction books. She wrote the Character-Naming Sourcebook, which was finally purchased and published by Writer's Digest. Writer's Digest was interested in launching a new series of books, and, because of Kenyon's background in studying the Middle Ages, she was asked to write Everyday Life in the Middle Ages. When the line was looking for a writer for their Writer's Complete Fantasy Reference, they again turned to Kenyon.
The Character Naming Source Book, has its roots in Kenyon's childhood. When Kenyon began writing her own stories as a small child, she began keeping a list of names that she liked for future use. As she aged, she continued to develop the list, eventually organizing it by origin, so that if she were writing a French character she could easily find a French name. When fellow author Cathy Maxwell saw the list, she insisted that Kenyon should submit it for publication, as other writers would find it invaluable.
Graphic novels
Because of her lifelong love of comic books, graphic novels and manga (Kenyon credits her ability to read to her older brother who used Spiderman comics to teach her), in May 2006, Dabel Brothers Productions ("DB Pro"), then in partnership with Marvel Comics, announced the signing of an exclusive contract with Kinley MacGregor (a.k.a. Sherrilyn Kenyon), to adapt the novels in her Arthurian fantasy series, Lords of Avalon.
Lords of Avalon was intended to be produced as a monthly comic starting summer 2007, with a script adapted by Roynne Gillespie (The Burning Man) and artwork by Tommy Ohtsuka. A graphic novel edition of Sword of Darkness, the first novel in the series, was originally supposed to have been available in Summer 2007 but was delayed as Dabel Brothers and Marvel Comics ended their partnership. Lords of Avalon: Sword of Darkness was eventually published by Marvel Comics, rather than Dabel Brothers, with a cover date of November 2008.
Though Kenyon was in contract discussions with St. Martin's Press to have a Dark-Hunter manga adaptation as far back as 2003, it wasn't until 2006 when St. Martin's brought in Dabel Brothers Productions ("DB Pro") to be the packager of the books that they were able to move forward. Because Kenyon credits herself with being an Otaku (in the American sense of the word), it would be several months before an artist could be found that Kenyon approved of. Claudia Campos who is known for her work with Tokyopop was chosen. The first Dark-Hunter manga artwork appeared in Kenyon's nonfiction compendium, The Dark-Hunter Companion, in November 2007. It would take another year before Kenyon approved a writer for the adaption of her words, Joshua Hale Fialkov of Afro-Samurai, Elk's Run, Cyblade, Vampirella and Alibi fame. The Dark-Hunter manga will finally debut May 2009.
E-Books
As a result of her love of technology, Kenyon had one of the first e-books published by the now defunct Dreams Unlimited. She was the first New York published author to contract in this emerging medium.
Family Life
Kenyon is severely dyslexic. She is also ambidextrous. Kenyon can write a first draft of a novel in three to four weeks, although she has been known to completely finish a novel in Less Than four weeks. Her usual time for a novel, however, is four to nine months. In her spare time, Kenyon plays the guitar, flute, piano, and the drums. As a child and young woman, she was a sparring partner for two Golden Glove boxers. She was also a football quarterback and an award-winning cook. A past member of the Society for Creative Anachronism, she is currently a member of Horror Writers of America, the Science Fiction Writers of America, and the Romance Writers Association.
Kenyon jokingly states that she only owns three pieces of clothing that are not black (a white chemise for Ren faires and two pairs of jeans) and fans have noted her obsession with this wardrobe choice. She has described her personal style as what happens to Goth when you get older, and claims that her obsession with wearing all black happened when her mother refused to buy her a black velvet dress when she was in first grade.
Over the years and due to what she humorously calls "her children's need to eat," Kenyon has worked a variety of jobs: D.J., photographer (her publishing credits include the Washington Post), store clerk, cook, baker, dollmaker, painter, camerawoman, freelance journalist, janitor, waitress, teacher, ditch-digger, psychic, web designer, programmer, and bookseller.
Kenyon is married and has three sons. The family lives outside of Nashville, Tennessee, with a menagerie of pets that include dogs, cats, fish, chickens, rabbits and reptiles..
Bibliography
As Sherrilyn Kenyon
The League Series
"Born of the Night," (Pinnacle, 1996) (ISBN 0-78600-222-0)
"Born of Fire," (ebook Dreams Unlimited, 1997) (ISBN 1-89252-004-4)
"Fire & Ice," in the anthology "Man of My Dreams" (Jove, 2004) (ISBN 0-51513-793-6)
Dark-Hunter series
The Dark-Hunters are immortal warriors pledged to the Greek goddess Artemis and dedicated to defending mankind against Daimons (vampires) and other assorted enemies: including a couple of rogue gods and goddesses.
Fantasy Lover, (St. Martin's Paperbacks, 2002) (ISBN 0-31297-997-5)
"The Beginning" , also in the back of Sins of the Night early print editions (St. Martin's Paperbacks, 2002)
"Dragonswan", in the anthology Tapestry, published by Jove (2002, ISBN 0-51513-362-0) and reprinted singly by Berkley (2005, ISBN 0-51514-079-1)
Night Pleasures, (St. Martin's Paperbacks, 2002) (ISBN 0-31297-998-3)
Amanda Devereaux has a crazy family. Her mother and older siblings are witches and psychics, and her twin sister is a vampire hunter. All Amanda wants is a quiet, normal life. Only when she finds herself the target of an attack meant for her twin, she wakes to find herself handcuffed to a sexy, blonde stranger.
He is Kyrian of Thrace. And while Amanda's first thought is that this might be another of her sister's attempt at extreme match-making, it soon becomes clear that Kyrian is not boyfriend material.
He is a Dark-Hunter: an immortal warrior who has traded his soul for one moment of vengeance upon his enemies. Kyrian spends his eternal days hunting the vampires and daimons that prey upon mankind. He is currently on the hunt for a very old and dealy daimon called Desiderius who has deemed it sport to handcuff Kyrian to a human while he hunts him. Now Kyrian and Amanda must find a way to break their bond lest they give into their dangerous attraction to one another. Or Desiderius kills them both.
Night Embrace, (St. Martin's Paperbacks, 2003) (ISBN 0-31298-482-0)
"Phantom Lover", in the anthology Midnight Pleasures (St. Martin's Paperbacks, 2003) (ISBN 0-31298-762-5)
Dance with the Devil, (St. Martin's Paperbacks, 2003) (ISBN 0-31298-483-9)
"A Dark-Hunter Christmas", , also in the back of Dance with the Devil early print editions (St. Martin's Paperbacks, 2003)
Kiss of the Night, (St. Martin's Paperbacks, 2004) (ISBN 0-31299-241-6)
Night Play, (St. Martin's Paperbacks, 2004) (ISBN 0-31299-242-4)
"Winter Born", in the anthology Stroke of Midnight (St. Martin's Paperbacks, 2004) (ISBN 0-31299-876-7)
Seize the Night, (St. Martin's Paperbacks, 2005) (ISBN 0-31299-243-2)
Valerius isn't a popular dark-hunter-he's a Roman, which means that the largely Greek Hunters have a major grudge against him and his civilisation for superseding them. To make things worse , he's very conscious of his aristocratic background and breeding. So it serves him right when he runs into Tabitha Devereaux. She's sassy, sexy and completely unwilling to take him seriously. (Not to mention Tabitha is also the sister in law of Kyrian, a former Dark-Hunter and Val's mortal enemy.)
What Tabitha does take seriously is hunting and killing vampires, and soon she and Val have to grapple with the deadliest of all daimons-one who's managed to come back from the dead, and one who holds a serious grudge against both of them. To win against evil, Val will have to loosen up, learn to trust and put everything on the line to protect a man he hates and a woman who drives him nuts.
Sins of the Night, (St. Martin's Paperbacks, 2005) (ISBN 0-31293-432-7)
Best Scottish Historical Romance - Claiming the Highlander
2002 RBL Hughie Awards:
Best Anthology - Tapestry
Best New to You Author - Sherrilyn Kenyon/Kinley MacGregor
Favorite Secondary Character (Male) Talon (Night Pleasures)
Funniest Scene: The handcuffs scene (Night Pleasures)
Best Line or Quote - "Be kind to Dragonswans, for thou art gorgeous when naked and taste good with Cool Whip." (Dragonswan)
Best Medieval Historical Romance - Claiming the Highlander
2003-2004
Prism (2004)
Best Dark Paranormal - Dance with the Devil
Best Light Paranormal - Night Embrace
RIO (Reviewers International Organization) (2003)
Favorite Paranormal - Dance With The Devil
The Golden Quill for Best Paranormal, Dance with the Devil
The Bookseller's Best Award for Born in Sin, Best Long Historical and Dance with the Devil for Best Paranormal (Night Embrace was second)
Night Embrace won the Contemporary category of the Scarlet Letter award and is named Grand Champion of all the winners.
Night Embrace and Born in Sin won the HOLT Medallion
Night Embrace won the Laurie
Born in Sin won the Beacon for Best Historical
Born in Sin won the Yellow Rose for Best Historical
Sapphires for Dance with the Devil and "Phantom Lover".
Love Romances 2003 Golden Rose Reader Choice Awards Winner:
Born In Sin - Kinley MacGregor - Best Historical Romance
Dance With The Devil - Sherrilyn Kenyon - Best Paranormal Romance
Dance With The Devil - Sherrilyn Kenyon - Best Vampire Romance
Dance With The Devil - Sherrilyn Kenyon - Best Book Cover- Artist Unknown
"Phantom Lover" (Midnight Pleasures) - Sherrilyn Kenyon - Best Novella
Night Embrace - Sherrilyn Kenyon- Honorable Mention Best Shapeshifter Romance
2003 RBL Hughie Awards:
Best Scottish Historical Romance - Born In Sin by Kinley MacGregor
Best Paranormal Romance (time travel, futuristic, fantasy, etc.) Dance With The Devil by Sherrilyn Kenyon
Best Anthology - Midnight Pleasures by Sherrilyn Kenyon, Amanda Ashley, Maggie Shayne, and Rhonda Thompson and Where's My Hero? by Lisa Kleypas, Julia Quinn, and Kinley MacGregor
Best Cover - Dance With The Devil by Sherrilyn Kenyon
Best Author - Sherrilyn Kenyon (Kinley MacGregor)
Favorite Secondary Character (Male) - Acheron (Dark Hunter Series by Sherrilyn Kenyon)
Favorite Secondary Character (Female) - Simi, the Charonte Demon (Dance With The Devil by Sherrilyn Kenyon)
Funniest Scene - Sin meeting the MacAllister brothers after he marries Callie (Born In Sin by Kinley MacGregor)
Best Line or Quote - "You Know, Sunshine, You Need to find a man like that to marry. Someone so well-hung that even after three or four kids, he still be wall to wall." (Night Embrace by Sherrilyn Kenyon)
Night Pleasures won the Laurel Wreath Award with Fantasy Lover coming in a close second
PEARL (Paranormal Excellence Award in Romantic Literature) (2003)
Best Shape-Shifter, Honorable Mention - Dance With The Devil
Best Novella or Short Story, Honorable Mention - "Phantom Lover"
Best Anthology, Honorable Mention - Midnight Pleasures, with Sherrilyn Kenyon, Amanda Ashley, Maggie Shayne, and Rhonda Thompson
Favorite Overall Paranormal, Honorable Mention - Dance With the Devil
2005-2006
Darrell Awards (2006)
Best Novel - Sins of the Night
RIO (Reviewers International Organization) (2005)
Favorite Paranormal - Seize the Night
PEARL (Paranormal Excellence Award in Romantic Literature) (2005)
Best Paranormal Over All - Sins of the Night
Best Paranormal Over All, Honorable Mention - Unleash the Night
Best Anthology - What Dreams May Come
Best Erotic - Unleash the Night
Best Shapeshifter - Sins of the Night
Sins of the Night was #5 on Amazon.com's bestselling books of 2005. Fantasy Lover and Night Pleasures are #6 and #7 respectively for the best of the decade so far.
Love Romances 2005 Golden Rose Reader Choice Awards Winner:
Best Historical - A Dark Champion - Kinley MacGregor
Best Novella - "Winter Born" - Sherrilyn Kenyon
Best Vampire - Seize the Night - Sherrilyn Kenyon
Best Shapeshifter - Night Play - Sherrilyn Kenyon
Best Couple - Vane & Bride in Night Play - Sherrilyn Kenyon
Best Cover - Kiss of the Night - Sherrilyn Kenyon
2007
Devil May Cry was #2 on New York Times Best Sellers Hardcover Fiction List (week ended August 11, 2007)
References
^ a b "Sherrilyn's Cyberhome". Sherrilyn Kenyon Official Website. http://www.dailyinquisitor.com/sherrilyn/intro.htm. Retrieved 2007-02-09.
^ a b c d e f g h i j k l m Kenyon, Sherrilyn. "About Me". Sherrilyn Kenyon Official Website. http://www.dailyinquisitor.com//sherrilyn/aboutme.htm. Retrieved 2007-02-09.
^ Kenyon, Sherrilyn. "In Memoriam". Sherrilyn Kenyon Official Website. http://www.dailyinquisitor.com/sherrilyn/mom.htm. Retrieved 2007-02-09.
^ a b Smith, Lodeen. "An Interview with Sherrilyn". Sherrilynn Kenyon official Website. http://www.dailyinquisitor.com//sherrilyn/interview.htm. Retrieved 2007-02-09.
^ "Promo Items". Sherrilyn Kenyon Official Website. http://www.dailyinquisitor.com//sherrilyn/daylife.htm. Retrieved 2007-02-09.
^ a b c d e f g h "Interview with our Author of the Month Sherrilyn Kenyon a.k.a. Kinley MacGregor". A Romance Review. 2002. http://www.aromancereview.com/interviews/sherrilynkenyon.phtml. Retrieved 2007-02-09.
^ a b Ward, Jean Marie (1998). "Sherrilyn Kenyon: Coloring Outside Traditional Romance Lines". Crescent Blues. http://www.crescentblues.com/6_8issue/int_kenyon.shtml. Retrieved 2007-02-09.
^ "DBPRO to Adapt Kinley MacGregor's Lords of Avalon". Dabel Brothers Production. May 7, 2006. http://www.sfwa.org/pressbook/06/0508a-Macgregor-Avalon.html. Retrieved 2007-02-09.
^ a b Anderson, Marcia (September 29, 2005). "Dark-Hunter series author keynotes COFW conference". ThisWeek Newspapers. http://www.dailyinquisitor.com//sherrilyn/092905-News-17825.html. Retrieved 2007-02-09.
^ a b c d "Writing Awards". Sherrilyn Kenyon Official Website. http://www.dailyinquisitor.com//hunter/writingawards.htm. Retrieved 2007-02-09.
External links
Sherrilyn Kenyon Book Reviews
Sherrilyn Kenyon's Official Site
Sherrilyn Kenyon's Podcast
Bibliography at SciFan
Sherrilyn Kenyon's Official myspace
Persondata
NAME
ALTERNATIVE NAMES
Kenyon, Sherrilyn
SHORT DESCRIPTION
Novelist
DATE OF BIRTH
1965
PLACE OF BIRTH
Columbus, Georgia
DATE OF DEATH
PLACE OF DEATH
Categories: American fantasy writers | American romantic fiction writers | American novelists | Writers from Georgia (U.S. state) | Writers from Tennessee | People from Columbus, Georgia | People from Tennessee | 1965 births | Living peopleHidden categories: Wikipedia articles needing copy edit from January 2008 | All articles needing copy edit About the Author
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Can you help me pick the topic and characters for my fable?
For my English class, I have to write a fable (you know those stories that teach lessons and a lot of times have animals for characters). When my class has finished writing the fables, we have to read them to a kindergarten class. I made a list of topics and animals, please help me decide (I don't know how many main characters I'm going to use yet).
Topics:
popularity
revenge
size (being too short or too tall)
looks
bullying
jealousy
being greedy
sharing
being respectful
gossiping
helping others
If you have any other suggestions, go ahead and let me know! Thanks for your help!
Sorry, we have to pick animals who are likely to be in the same place, I like the kangaroo and monkey idea though.
If you'd like, you can suggest more topics and/or animals. The lists I made are just several things that I brainstormed.
being greedy is a very topic
trying using kangaroo and monkey to make them laugh
The History of The Arcade Game – With Bespoke Arcades
As technological advances and constant developments in the world of gaming bring virtual entertainment to new levels, the leading supplier of arcade machines, Bespoke Arcades take a look back at the legacy of the craft.
The first arcade games were seen in the 1920s in amusement parks such as Coney Island in New York. Ball-toss games and shooting galleries were the earliest form of the pastime, but soon progressed to include coin-op machines which would give a fortune reading, or play mechanical music. In the 1930s, the first pinball machine was created, and worked on a set of springs and magnets, a Far Cry from the electric pinball machines that would replace it in the early 1970s.
In 1971, the first incarnation of an electronic coin-op game was invented by American university students. Not long after, Atari was established and brought video arcade games such as Pacman, Space Invaders and Donkey Kong to shopping centres, cinemas and bars all over America and the UK. The craze was to live well through to the 1990s.
Phil Patsias, from Bespoke Arcades, the firm which provides high quality arcade machines and arcade cabinets, said, “I remember playing these games when I was young and being mesmerised by how entertaining they were. The games and technology may have changed, but at Bespoke Arcades, we are still as passionate about video arcades games as ever.”
As enhancements were made in the field of gaming, home entertainment systems became common, with multiple-player gaming bringing together groups of friends for whole days at a time.
Mr Patsias added, “While small and compact is sometimes best, when it comes to video arcade games, nothing beats our range of games and arcade cabinets.
This is how they were meant to be enjoyed, and with Bespoke Arcades, the gaming is just as beautiful as it can get. The casing is nothing short of pure excellence and luxury.”
The firm’s range of innovative gaming solutions have earned them pages in major publications, and the arcade machines themselves have taken prime spot in many celebrities’ homes.
Mr Patsias added, “As we provide an entirely bespoke service, each arcade game is made to your specific requirements and desires. Products like our Synergy table were fantasy consoles of your childhood, but with our service can easily become a reality.” Take a look at the Bespoke Arcades website: http://www.bespoke-arcades.co.uk.
About the Author
Bespoke Arcades is firmly established as the finest producer of high-end arcade products purposely designed for the home, office or games room. They offer individually tailored arcade cabinets incorporating a wide range of designs and arcade games options. As the No 1 producer of high-end arcade products, their cabinets can be purchased through the most prestigious outlets across the UK including Harrods, Selfridges and Hamleys.
Gaming in the soviet union and east germany?
Did gaming exist in the old ussr and ddr? Could people buy a nes or a atari? Maybe a sega? Arcade halls? Or were they banned or to expensive for a citizen to afford?
The country I am from was never part of the USSR, but was part of a Soviet Block, which means everything was basically the same. People were really poor and couldn't afford Video Games and things like that, which were priced in western standart. It was normal for a Video Game to cost something like $50, while a monthly salary was around $15. There weren't also Very Good market conditions, so there weren't companies, which would import these things, although they were not banned from doing so if they decided to. There Were of course rich people, who could afford video games. They weren't sold in their land so they had to personally import them by buying them, while journeying west. I would say shortly before the fall of the USSR as conditions started getting better, video games took speed and started getting popular with a huge boom following a couple of years after the collapse.
Africa Tour & Safaris,selous Game Park Safaris,ruaha,mikumi,saadani
THE SELOUS GAME RESERVE. Covering about 55,000 km sq. The largest protected wet wilderness area in Africa. Is crossed by the Rufiji river one of the biggest river in Tanzania and its tributaries which form a network of lakes ideal for boat safaris Selous hold the largest population of the rare species of African hunting dogs, it thought that over 1000 dogs existing in the Reserve. There is no were in Africa you could have a good chance to sport the Hunting dogs than Selous Game reserve. About 80,000 Elephants and 4,000 Lions are existing in in this reserve.and thousands of Giraffes,African Buffalos,and different species of Antelopes.Also Leopards and Cheetahs are sported.
Wildlife observation and bird watching(440 catalogued species) take place in a superb natural setting.
A range of activities offered are; boat safari, foot safari, fly camping and 4x4game drive makes Selous unique to the rest
"Respect nature's rhythm, you can be assured of close contact with the wildlife".
Getting there Scheduled and/or charter flights from Dar-es-salaam,Ruaha. Road accessible year around.About 5 hours 4X4 drive via Kibiti Lindi,and 8 hours via Morogoro from Dar-es-salaam Also 5-6 hours drive to Mikumi National Park By TAZARA train it takes about 5 hours,and you drop at Kisaki station north of Selous Gr.[Train goes twice a week.].For more information Contact us
What to do Game viewing by 4x4drive. Foot safari escorted with armed ranger. Boat safari. Camping safari. Village tour in Kisaki village(maasai village,bantu village and hot spring) Best time For predators and other big animals from June to late February
Climate The reserve receiving two rains a season a year,the short rains fall in November and December,the long rains starts from late February to late May. Temperature range between 18-37 degrees C,November is the hottest month and June is the coolest month.
ACCOMMODATIONS IN SELOUS GAME RESERVE.
SABLE MONTAIN LODGE.
Located just outside the Matambwe park headquarters on the western boundary of the reserve. The camp is spread out over a hillside with outstanding views of the Uluguru Mountains. The closest camp to the TAZARA railway makes this the best option if travelling to Selous by train.
THE ACCOMMODATION
The original camp consisted of 8 spacious stone cottages fully en suite and all with great views from verandahs to the Uluguru Mountains.
Then 2 tented bandas elevated on stilts also overlooking the Ulugurus were added slightly apart from the cottages. These are also spacious with huge bathrooms and verandahs.
Finally 2 luxury honeymoon tented bandas also raised on stilts were built on the other side of the main hill overlooking a valley and the Beho Beho Hills. With outdoor shower and private plunge pool they represent arguably the best value accommodation in Selous.
THE FACILITIES
There are two main restaurant and bar areas, one lower down the hill near the stone cottages and one at the top of the hill next to the swimming pool.
A tree house overlooks a small waterhole on the west side of the park.
THE SAFARIS
The camp is located just outside the reserve so it is best to decide on and book the safari options at the camp. Early morning and afternoon half Day Game drives., a full day excursion including a boat safari at Lake Tagalala., walking safaris.
THE VERDICT
Good value for money and very hospitable staff make this a very personalised stay. Unpretentious and the only lodge in Selous that directly benefits the local communities surrounding the reserve through your visit, $5p.p./night goes directly to the community.
The fun train journey from Dar passes through Selous making Sable a good accommodation choice in it's own right or as a combination stay with other more expensive lodges inside the reserve.
SELOUS IMPALA CAMP
The camp is set in a great location amidst Borassus aethiopum palms and Tamarind trees overlooking the Rufiji river. Inside the reserve.
THE ACCOMMODATION
Just 6 luxury tents raised on platforms with private balcony overlooking the Rufiji River. All tents are fully en suite and furnished in period style.
THE FACILITIES
There is a large and comfortable thatched low-slung central dining building and bar with wide open verandahs overlooking the river.
Nearby there is a sheltered, good sized swimming pool.
THE SAFARIS
Early morning and afternoon game drives, boat safari on the Rufiji River and walking safaris, as well as fishing
THE VERDICT
Superb location, tents are slightly on the small side but have great views of wildlife from the verandah.
SELOUS MBEGA CAMP
The camp is situated in its own forest reserve on the banks of the Rufiji River, just outside the eastern Mtemere gate of Selous Game Reserve.
THE ACCOMMODATION
There are eleven tents mostly built on wooden platforms, mosquito & insect proof, with en- suite bathrooms, and a verandah. Nine of the tents overlook the Rufiji River. One looks at a dried out waterhole at the rear of the camp.
THE FACILITIES
The Restaurant and Bar are situated under a palm leave thatched roof around a Mahogany tree, facing the Rufiji River. There is also an additional sundown area and Bar. A resident troop of black and white colobus monkeys frolic around the bar area.
A viewing tower overlooks a seasonal waterhole.
THE SAFARIS
Game viewing in 4wd vehicles, walking safaris and a boat safari on the Rufiji River. Cultural trips to the local villages surrounding the Selous Game Reserve can also be arranged.
THE VERDICT
This represents the cheapest tented camp/lodge option for visiting Selous and is basic but good value. The camp doesn't pretend to be anything that its not and if You Are willing to forego some comforts to be able to visit Selous then this is the best base to do it from cheaply.
RUFIJI RIVER CAMP
The longest established and largest camp in Selous is located just next to the Mtemere gate on the banks of the Rufiji River.Inside the reserve.
THE ACCOMMODATION
Twenty tents are laid out along the river bank, with panoramic views of the sunset and the river from a private seated area. The tents are basic but comfortable with twin beds and ensuite toilet and shower.
THE FACILITIES
A recent development is the shaded swimming pool, and there is a central library and mess area
THE SAFARIS
Early morning and late afternoon game drives, walking safaris and a boat safari on the Rufiji River.
THE VERDICT
A functional camp with a fantastic location and always the chance to spot hippo From Your tent. Good value in the medium budget range but none of the fancy extras which can pump up the costs in some camps.
SELOUS BIG 5 LODGE
This new lodge is situated at the Rufiji River, some 20 minutes from the park border of the Selous Game Reserve, and 30 minutes from Mtemere airstrip.
Selous Big 5 Lodge has 4 bandas (huts) and a family bungalow, with hot an cold water, proper showers and toilets, double bed with mosquito nettings and a wardrobe. All bungalows are overlooking the majestic Rufiji River, with its abundance of birds, and sometimes you can spot hippos and even crodiles directly from the lodge!
The lodges organises Boat Safaris on the Rufiji River, Walking Safaris, cultural village tours and game drives in the Selous Game Reserve. Of course also airport transfers (Mtemere), so that it's perfect for fly-in Safaris, from either Zanzibar or Dar, or even Arusha, to combine it with a visit of the northern parks of Tanzania.
JIMBIZA LODGE SELOUS
The new Jimbiza Lodge is located at the river banks of the Rufiji River, near the village of Mloka, just outside the Selous Game Reserve, Mtemere Gate. It's nicely built, and definitely can compete with the fancy lodges inside the game reserve.
Jimbiza Lodge Selous provide 5 spacious walk in tents, and 10 bungalows. All accommodations have ensuite bathrooms with hot and cold showers, mosquito nettings and a large terrace overlooking the river.
The view of the Rufiji River are fabulous! On a unique boat Safari you can see lots of hippos, crocodiles, and lots of different bird species. There are also many different indigenous tree species found in this area.
THE FACILITIES
There is a restaurant direct on the river banks, and a separate bar and lounge. furthermore the lodge has a small swimming pool, Where You can cool off during the day, if you decide not to do any of the below activities.
THE SAFARIS
game drives
walking Safaris
cultural village tours
night game drives
boat Safari on the Rufiji River
Bird watching Safaris
HIGH BUDGERT ACCOMMODATIONS
Beho Beho Camp
Located in the western region of Selous on the plains looking out towards Lake Tagalala, this is one of the few camps NOT situated on the Rufiji river. However the panoramic views and procession of wildlife do not make this a problem.
THE ACCOMMODATION
Recently renovated after years of neglect the 8 stone cottages are very spacious and well furnished to the point of excess. The cottages are open faced and have their own telescopes for game viewing from comfortable chairs inside the cottage.
The open air showers are superbly constructed from local stone and wood and the general feel which makes Beho Beho different from other camps is this is more like a small cottage than a room to sleep in.
THE FACILITIES
The huge central dining area and bar is furnished along the lines of an old hunting lodge complete with a full sized billiards table, deep leather chairs and Persian rugs. Meals can be taken from the main table, one of the several lookout posts in the main building or under the stars.
A small swimming pool is located near the central building and a waterhole attracts animals throughout the day.
THE SAFARIS
Game drives, expertly guided walking safaris and boat safaris on Lake Tagalala. The walking safaris particularly in this region are to be recommended.
THE VERDICT
The camp has been very well renovated and is in a scenic location. The somewhat over the top extravagance is reminiscent of a traditional colonial hunting lodge. Management and guiding staff has a very strong Zimbabwean and South African influence.
SELOUS SAFARI CAMP
A luxury tented camp located on the banks of the Rufiji River. The camp has recently been redesigned and is now separated into two discreet areas, each with its own sitting and dining area, and its own swimming pool.
One of the two areas is available for small groups on an exclusively private basis.
Tents designed with widest side to front, to maximize views and breeze
6ft wide double beds with bedside tables & lamps
Ceiling fans and 240v lighting
En suite bathrooms with double brass basins, cupboard space and dressing area
Adjoining shower area open to the skies
Two verandas- one to front off the bedroom, second off rear of tent
Laundry services available
THE FACILITIES
One mess area is elevated onto tall platforms and the other is set amongst a grove of trees, both with large comfortable sofas, and wildlife Reference Library
Table d'hote dining makes the most of African influences and local fresh fruit, vegetables & spices
The swimming pools are set in shade with day beds and towels
THE SAFARIS
- Game drives in open 4-wheel drive vehicles
- River safaris in boats with outboard motors
- Walking safaris
- Fishing
- Mobile bush camping in pristine surroundings (pre-booking essential)
THE VERDICT
Slight pretensions of grandeur are easily forgotten by the quality of the stunning surroundings, imaginative accommodation, expertly guided safaris and overall service.
For more detail email us;info@rafikiwildlifesafari.com
Otto began his experience with wildlife when he was a young boy. He was born in a small village in the southern Selous Game Reserve buffer zones. He received his primary and secondary education in his village and then began working in Selous with a safari company. He later decided to train in Arusha where he received his advanced certificate in wildlife and tourism.
He regularly works in many Tanzanian National Parks & game reserves such as Selous, Mikumi, Ruaha, Udzungwa and Saadani. He has seven years experience working as a safari guide in the African wilderness and brings his passion, knowledge and expertise to every safari experience
I don't get it, what is this "New way to watch football" thing that Dish Network is adv? Redzone or Endzone?
I see a dang commercial about it every 40 seconds it seems!!!
The commercial says it's a new way to watch or something, and says....EVERY team....EVERY game....EVERY somethin or other...
and it's called Redzone or Endzone or something through Dish Network.
Any idea what exactly it is?
Thanks!
NFL RedZone goes around every NFL game on Sunday afternoons delivering the touchdowns and most exciting moments as they happen and in high definition. When a team goes inside the 20-yard line, fans see the crucial plays live. The channel keeps fans up-to-date in Real Time, switching from game to game with live look-ins, highlights and a chance to see every important play.
Aika online is a typical PVP massively multiplayer Online Game with no subscription fees, presented by Gpotato.com and the developer is also the Neo Steam: The Shattered Continent. In San Francisco's GDC 2010, Gpotato's team said, the game is a f2p cool online role-Playing Game, delivering a rich platitude of PVE elements such as monsters to slay, dungeons to explore, and quests to perform, but the primary goal of the game is focused on player-versus-player (PVP) competition, so much so that there are three different ways to engage in PVP at any given time.
This comprehensive PvP system is unique among current MMORPGs for its gigantic scope, and it is this element – along with a fantastically detailed world and sweeping storyline – which has earned the game many enthusiastic reviews for its quality of play.
Like many other fantasy-themed online games, Aika allows you to create a main character from various classes, such as a warrior or wizard, and seek achievement by fighting monsters and performing quests
Likewise, you'll be able to deck your character out with various accouterments, such as fancy weapons and armor, and there will be animal mounts you can ride, though the game will have a somewhat playful side–for instance, one of the in-game mounts is a giant armored hamster (yes, a giant armored hamster). In addition, once any character reaches level seven, he or she may take on a pet called a "pran," which is essentially an extremely young girl who will grow and develop into a young lady with various combat proficiencies depending on how you approach your relationship with her. Prans can use elemental powers, such as fire, water, and wind, and can be groomed to be intelligent wizards or fierce fighters. e intelligent wizards or fierce fighters.
With over 1,000 quests, hundreds of monsters, and 15 gorgeously rendered areas, Aika holds its own as a thrilling single-player experience. However, it is the depth of the PvP system that sets this game apart. The world of Aika features five nations – each possessing its own distinct personality and populated by thousands – which, along with a comprehensive guild system, lays the groundwork for truly epic military clashes. Guilds and nations may ally with each other in exciting Castle Sieges to gain control of a nation and lord over its subjects, while entire nations may scheme with and against each other to win wars with glory, treasure, and powerful ability enhancements at stake.
Let's take a look at what other sites are saying regarding Aika Online:
GameFaqs:
Besides boasting the standard MMO features like questing, dungeon-running and crafting, Aika is heavily focused on PvP features. Aika is optimized for large scale Nation Wars where thousands of players can fight at one time. In Aika you can: fight for control over your nation during a Castle Siege, attack an enemy nation to capture their magical artifacts to boost your nation's power, and participate in a variety of exciting PvP games in the battlegrounds.
MMORPG:
Dragon Nest is an upcoming fantasy MMO published by Nexon and developed by Eyedentity games. Set to feature real-time dynamic combat with chain attacks and more, Dragon Nest concerns the tale of the poisoned Goddess Altea, and the heroes who gather in the land of Lagendia to fight to save her by battling invading hordes of enemies, including dragons, and finding magic stones for an antidote. One of the game's most salient features is the ability for a player character to learn to transform into a dragon.
ComputerGames:
A special feature of AIKA Online is the Plan System. It seems a little like pet system that your character could grow up while you playing the game. At the beginning, your character will be a child and according to different ways of foster, it will hold different attributes and finally become a adult.
How do you get around the creatures Talon throws at you in Dungeon Siege 2?
Talon seems to be generating summoned creatures to hinder the party from getting to the Ballista. What methods do you use to get around this and use the Ballista to its best advantage and is a direct attack on Talon possible?
-send your party back up the elevator to the inner keep
-take your best-armored highest health character and use wait mode to send him to the ballista. you can only hit talon with the ballista and he is only vulnerable when perched on the castle walls
-once you've hit talon a few times, durvla will be catapulted to the battlements. switch to mirror party order and call your party to you to help deal with the durvla while hitting talon when you have a chance
he takes ~8 hits
Dungeon Siege (PC) Single Player - New Game Intro & Gameplay